While you’re free to combine BuildAssetBundleOptions as needs change and arise, there are three specific BuildAssetBundleOptions that deal with AssetBundle Compression A method of storing data that reduces the amount of storage space it requires. See Scripting API Reference on BuildAssetBundleOptions for a table of all the options. There are several different BuildAssetBundleOptions that you can specify that have a variety of effects. You can change this to any output directory you desire, just ensure that the folder actually exists before you attempt a build. Let’s dive a little deeper into what we’re actually saying.Īssets/AssetBundles: This is the directory that the AssetBundles will be output to. In the documentation on the AssetBundle Workflow, we have a code sample which passes three arguments to the BuildPipeline.BuildAssetBundles function.
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